v2 - Oh, Mother

v2.09a Android Hotfix

Released May 25, 2023

= General =

  • Fixed an issue where supported controllers weren't working on Android.

v2.09 Patch

Released May 22, 2023

= General =

  • Fixed Punch Card crash.
  • Auto Button should now work for more Switch controllers. (might just pertain to android???)

= Section 1 / Hard Mode =

  • Fixed an inconsistency regarding the dummy leaving the battle.
  • Some extra details.

= Section 2 =

  • Fixed Ice Shock ignoring Explosive Oak's ice resistance.
  • Fixed Toriel using the wrong call dialogue after a certain boss.
  • Fixed a route-related issue in Peaceful Rest Valley.

v2.08 Patch

Released May 18, 2023

= General =

  • Fixed Punch Card not working properly.
  • Fixed main menu being openable if destroyed with the directive of not allowing player movement.
  • Fixed issue with battle selections not allowing movement frame 1.
  • Fixed checkpoint position not being reset when a new checkpoint is set.

= Section 1 / Hard Mode =

  • Added and changed some Toriel call dialogue.
  • Made a few more things in hard mode match the UI flavor.
  • The Snowdin foreground trees now use a more accurate sprite.
  • Fixed color issue with fading neon player sprites.
  • Vegetoid and Parsnik no longer spawn green bullets if killed immediately after choosing "Dinner."
  • Fixed issue with Final Froggit NPC turning into regular Froggit when talking to it.

= Section 2 =

  • Fixed player dying when Porky is defeated if Kris is down and Paula is up.

v2.07 Update - Spring Cleaning Update

Released May 16, 2023

= General =

  • New input system, which allows for better controller support. XInput controllers, DualShock controllers, and the Switch Pro Controller are all known to be supported.
  • New setting that allows for the controller button graphics to change depending on what controller you're using. "Automatic Button Style" in Visuals settings.
  • Training Mode is now contained in a new Extras menu on the title screen, alongside a shortcut to Hard Mode.
  • Save points will now allow you to choose which file to save to, much like in Deltarune Chapter 2.
  • Magic stat is now visible in the Stat menu.
  • Improved checkpoint system, with a lot more checkpoints.
  • UI Flavors. You can specify a flavor to start new saves with from the Options menu after finishing Section 1 for the first time.
  • Quit function (holding Esc) will now go to the title screen first. It will exit the game when on the title screen.
  • Made movement more accurate to Deltarune.
  • Updated title screen art.
  • Kris will no longer be pushed if they aren't moving.
  • Reworked ICERING weapon class and Snow Ring weapon to properly account for Magic stat.
  • Checkpoints now work in no SAVE runs.
  • Added description discrepancy for Tough Glove.
  • Changed Egg's drop text.
  • Certain loading zones will now fade out the music if expected to change tracks.
  • The "Press Z or Enter" prompt on the title screen will now reflect what you bound the Confirm key to.
  • The default volume will now start at 60% instead of 100%.
  • Fixed performance issues related to text effects.
  • Party panels are now properly deleted when the overworld menu is exited.
  • Fixed an oversight where setting Button Style would accidentally change Low Graphics mode instead.
  • Fixed an issue with the old selection system where the soul position wouldn't change if you pressed the button for exactly 1 frame.

= Battle =

  • Made enemy list in battle look more like how it does in Deltarune; labeled HP/Mercy, gradient text when an enemy is sparable and tired, icons for spare and tired.
  • Enemy HP bars in the menu will now show at least 1% HP if the enemy is still alive.
  • Certain bosses are now shown with X'd out mercy bars.
  • Added new description box in battles. Shows up in ACT/Magic menu, as well as the items menu.
  • Enemy hurt sounds now exist, like in Undertale. Applied some to relevant enemies
  • Paula can now cast PSI in Training Mode.
  • If one party member is fighting, it'll spawn the reticle closer to the target.
  • Battle text now shakes as you take damage.
  • Rewrote Ice Shock's damage calculation.
  • Buffed PK moves.
  • Updated Dummy battle theme.
  • Sleep mist sounds are now accurate to Deltarune.
  • Act points sound pitch now changes like in Deltarune.
  • Training dummy's "Exit" ACT now takes up an entire turn.

= Section 1 =

  • Modified candy bowl to give more candy.
  • You can now use the Devour act on Vegetoid and Parsnik regardless of if their mercy meter is full, so long as they're sparable or tired.

= Hard Mode =

  • Updated various graphics for the sake of consistency.
  • Hard mode enemies will now become tired when their HP is low enough.
  • You are now told that hard mode is completed at the end.

= Section 2 =

  • Added two new SAVE points to Section 2: one at the end of Peaceful Rest Valley, and another at the end of Lilliput Steps Cave after the Mondo Mole fight.
  • Flavor changer moles can now appear throughout the game, starting in Section 2.
  • A border now appears in the first cutscene when the gameplay style still appears to be Earthbound.
  • Made HH Village more thoroughly complete (adding messages to buildings not used)
  • Nerfed certain attacks for the other end-section boss.
  • Updated Earthbound-style Kris/Susie/Noelle sprites to be more accurate color palette wise.
  • Updated Kris's Snow Ring attack animation to use a new punch animation made for the Tough Glove.
  • Noelle's casting pose in the pre-section boss cutscene is now an actual animation.
  • Fixed an issue with Mr. Carpainter's Refuse ACT.
  • Fixed numerous route-based bugs.

= Android Changes =

  • Moved buttons around to possibly improve controls.
  • Enabled keyboard / controller binding.
  • Moved the touchpad sensitivity setting to the Touchpad Settings section of the Options menu.
  • The Soul marker on the touchpad will now reflect your current Soul Mode.

v2.06 Patch

Released September 20, 2022

= General =

  • A training mode is unlocked when you finish all of the sections that are currently released. This mode will be updated with time.
  • Bnuuy music (thanks lex3x)
  • Repaired Kris's erroneous overworld sprites from an old version of their TSR sprite sheet.
  • Updated Unity version for better 3D model support in a future section.
  • Fixed an issue with reading control settings.
  • Fixed an issue with reading old config settings from v1.00.
  • Reverted a player collision change.
  • Resetting controls to default should now work.
  • Fixed item selections rolling over to a blank item if items were previously used per turn.

= Section 1 =

  • Fixed Toriel's glasses.

= Hard Mode =

  • Fixed the Game Over screen not changing to the Undertale version in Hard Mode.
  • Updated Dess's soundbyte.

= Section 2 =

  • Fixed an issue with Coil Snake.
  • Added an extra collider to the Hint Stand to fix a weird layering bug.
  • Made a low graphics battle background more accurate to the normal one.
  • Fixed a rendering error related to the fight listed above.
  • I think the punch card became more unstable guys.
  • Updated Hue's credits sprites.

v2.05 Patch

Released July 13, 2022

= General =

  • Obliteration advancement should now properly sync.
  • Added a small one-time fix to save files to sync oblit values.
  • Fixed dimensional box UI and added a button prompt to it.
  • Fixed the valid map list.

= Section 2 =

  • Fixed a big Mondo Mole issue.

v2.04 Update - XInput Controller Support

Released July 12, 2022

= General =

  • Added controller support. Currently, only XInput is fully supported, with more support requiring a complete overhaul on the input system. If you have a PS4, Switch, or some other DirectInput-based controller, you'll need to use some sort of program to convert it to XInput.
  • Controller buttons will now show up when using a controller, and will switch between keys and buttons depending on what you used last.
  • Upgraded the Wrist Protector to be able to skip text at a rate of 30 strings per second.
  • The game now shows a warning at startup if the computer running the game might need low graphics mode turned on, and turns it on automatically.
  • Rewrote the config system.
  • The game can now detect corrupted SAVE files and give players the option to delete them.
  • Session flags are now properly reset after loading a SAVE file, and default values are set upon loading the title screen.
  • Extra sound effect for getting extra damage for Red/Rude Buster, which apparently happens in Deltarune.
  • Changed the Android app identifier to something else, as it was erroneously set to ATONEMENT's app identifier. This'll cause Android saves to reset.
  • New equip dialogue for Susie for a couple weapons.
  • Some battles now have unique action names for S-Action and N-Action.
  • Fixed an issue with the party panels that show up when healing in the menu.
  • Fixed a crash involving dying in shield mode.

= Section 1 / Hard Mode =

  • Added funny dummy spare.
  • Toriel now has her reading glasses on her portrait whilst sitting on her chair.
  • Fixed issue with dying without saving in hard mode.

= Section 2 =

  • Mondo Mole extra detail.
  • Paula will no longer participate in murder.
  • Susie and Noelle's action fail will no longer happen when doing S/N-Action, Sleep Mist, Heal Prayer, and Ultimate Heal.
  • Sleep Mist and Ice Shock can no longer be sneakily casted when switching weapons on Noelle on the same turn as her casting either.
  • Mole sequence break fix.
  • Improved some obliteration checks.
  • Some defeated enemies respawn more properly.
  • Possibly fixed ice block crashes.
  • Possibly fixed PRV attack crashes.
  • Fixed typos lmao
  • Fixed a Coil Snake sprite.
  • Fixed Mondo Mole's left claw collision disappearing.
  • Fixed an issue where a miss would result in all HP being depleted for one enemy.

v2.03 Patch

Released June 28, 2022

= General =

  • The exception handler will no longer reset the crash condition and stack, so you shouldn't be greeted with an unhelpful screen if another crash occurs.
  • Temporary fix with the (currently unfinished) language pack system that forces default strings to be used if an exception occurs.

= Section 2 =

  • Fixed YET ANOTHER section boss crash, which has involved the exact same component for all of them.

v2.02a Android Hotfix

Released June 28, 2022

= General =

  • The exception handler will no longer generate a log file on Android.
  • Fixed an Android crash involving the title screen.

v2.02 Patch

Released June 28, 2022

= General =

  • Fixed a crash loop on Android.
  • Fixed up the shop UI.
  • Fixed a bug where you were able to kill an enemy that's supposed to be unkillable.

= Section 2 =

  • Fixed another Section 2 boss crash.

v2.01 Patch

Released June 27, 2022

= General =

  • Added a low graphics mode, which notably replaces the shader-reliant Earthbound backgrounds with simpler Undertale battle backgrounds. This should improve compatibility with low-end computers. This can be enabled in Options on Windows and Linux.
  • If the game crashes to the in-game exception handler, a log file will now be created in the game's "logs" folder (which will be created if it doesn't exist).
  • Fixed a crash involving config.ini. If a bad config file is detected, the game will use default config values.
  • Fixed a crash involving the dimensional box.
  • Changed a line and corrected a typo.
  • Tried to change some things so that the Enemy HP bar doesn't crash, but there isn't much substantial info on how this one works.

= Section 1 =

  • Fixed a crash involving one of Flowey's attack.

= Section 2 =

  • Fixed an ACT for a miniboss.
  • Fixed a crash involving a bosses melee attack.

v2.00 Release - Section 2 + Hard Mode

Released June 27, 2022

Section 2 continues DELTATRAVELER's story, revealing that the characters have fallen into a completely new world! Their new goal is to get back to the world they just left, which possibly entails finding a grey door.

This section is based on Earthbound by Shigesato Itoi.

This update also adds a Hard Mode for Section 1. This is accessible by inputting the player name as "FRISK".