v2 - Oh, Mother
v2.09a Android Hotfix
Released May 25, 2023
= General =
- Fixed an issue where supported controllers weren't working on Android.
v2.09 Patch
Released May 22, 2023
= General =
- Fixed Punch Card crash.
- Auto Button should now work for more Switch controllers. (might just pertain to android???)
= Section 1 / Hard Mode =
- Fixed an inconsistency regarding the dummy leaving the battle.
- Some extra details.
= Section 2 =
- Fixed Ice Shock ignoring Explosive Oak's ice resistance.
- Fixed Toriel using the wrong call dialogue after a certain boss.
- Fixed a route-related issue in Peaceful Rest Valley.
v2.08 Patch
Released May 18, 2023
= General =
- Fixed Punch Card not working properly.
- Fixed main menu being openable if destroyed with the directive of not allowing player movement.
- Fixed issue with battle selections not allowing movement frame 1.
- Fixed checkpoint position not being reset when a new checkpoint is set.
= Section 1 / Hard Mode =
- Added and changed some Toriel call dialogue.
- Made a few more things in hard mode match the UI flavor.
- The Snowdin foreground trees now use a more accurate sprite.
- Fixed color issue with fading neon player sprites.
- Vegetoid and Parsnik no longer spawn green bullets if killed immediately after choosing "Dinner."
- Fixed issue with Final Froggit NPC turning into regular Froggit when talking to it.
= Section 2 =
- Fixed player dying when Porky is defeated if Kris is down and Paula is up.
v2.07 Update - Spring Cleaning Update
Released May 16, 2023
= General =
- New input system, which allows for better controller support. XInput controllers, DualShock controllers, and the Switch Pro Controller are all known to be supported.
- New setting that allows for the controller button graphics to change depending on what controller you're using. "Automatic Button Style" in Visuals settings.
- Training Mode is now contained in a new Extras menu on the title screen, alongside a shortcut to Hard Mode.
- Save points will now allow you to choose which file to save to, much like in Deltarune Chapter 2.
- Magic stat is now visible in the Stat menu.
- Improved checkpoint system, with a lot more checkpoints.
- UI Flavors. You can specify a flavor to start new saves with from the Options menu after finishing Section 1 for the first time.
- Quit function (holding Esc) will now go to the title screen first. It will exit the game when on the title screen.
- Made movement more accurate to Deltarune.
- Updated title screen art.
- Kris will no longer be pushed if they aren't moving.
- Reworked ICERING weapon class and Snow Ring weapon to properly account for Magic stat.
- Checkpoints now work in no SAVE runs.
- Added description discrepancy for Tough Glove.
- Changed Egg's drop text.
- Certain loading zones will now fade out the music if expected to change tracks.
- The "Press Z or Enter" prompt on the title screen will now reflect what you bound the Confirm key to.
- The default volume will now start at 60% instead of 100%.
- Fixed performance issues related to text effects.
- Party panels are now properly deleted when the overworld menu is exited.
- Fixed an oversight where setting Button Style would accidentally change Low Graphics mode instead.
- Fixed an issue with the old selection system where the soul position wouldn't change if you pressed the button for exactly 1 frame.
= Battle =
- Made enemy list in battle look more like how it does in Deltarune; labeled HP/Mercy, gradient text when an enemy is sparable and tired, icons for spare and tired.
- Enemy HP bars in the menu will now show at least 1% HP if the enemy is still alive.
- Certain bosses are now shown with X'd out mercy bars.
- Added new description box in battles. Shows up in ACT/Magic menu, as well as the items menu.
- Enemy hurt sounds now exist, like in Undertale. Applied some to relevant enemies
- Paula can now cast PSI in Training Mode.
- If one party member is fighting, it'll spawn the reticle closer to the target.
- Battle text now shakes as you take damage.
- Rewrote Ice Shock's damage calculation.
- Buffed PK moves.
- Updated Dummy battle theme.
- Sleep mist sounds are now accurate to Deltarune.
- Act points sound pitch now changes like in Deltarune.
- Training dummy's "Exit" ACT now takes up an entire turn.
= Section 1 =
- Modified candy bowl to give more candy.
- You can now use the Devour act on Vegetoid and Parsnik regardless of if their mercy meter is full, so long as they're sparable or tired.
= Hard Mode =
- Updated various graphics for the sake of consistency.
- Hard mode enemies will now become tired when their HP is low enough.
- You are now told that hard mode is completed at the end.
= Section 2 =
- Added two new SAVE points to Section 2: one at the end of Peaceful Rest Valley, and another at the end of Lilliput Steps Cave after the Mondo Mole fight.
- Flavor changer moles can now appear throughout the game, starting in Section 2.
- A border now appears in the first cutscene when the gameplay style still appears to be Earthbound.
- Made HH Village more thoroughly complete (adding messages to buildings not used)
- Nerfed certain attacks for the other end-section boss.
- Updated Earthbound-style Kris/Susie/Noelle sprites to be more accurate color palette wise.
- Updated Kris's Snow Ring attack animation to use a new punch animation made for the Tough Glove.
- Noelle's casting pose in the pre-section boss cutscene is now an actual animation.
- Fixed an issue with Mr. Carpainter's Refuse ACT.
- Fixed numerous route-based bugs.
= Android Changes =
- Moved buttons around to possibly improve controls.
- Enabled keyboard / controller binding.
- Moved the touchpad sensitivity setting to the Touchpad Settings section of the Options menu.
- The Soul marker on the touchpad will now reflect your current Soul Mode.
v2.06 Patch
Released September 20, 2022
= General =
- A training mode is unlocked when you finish all of the sections that are currently released. This mode will be updated with time.
- Bnuuy music (thanks lex3x)
- Repaired Kris's erroneous overworld sprites from an old version of their TSR sprite sheet.
- Updated Unity version for better 3D model support in a future section.
- Fixed an issue with reading control settings.
- Fixed an issue with reading old config settings from v1.00.
- Reverted a player collision change.
- Resetting controls to default should now work.
- Fixed item selections rolling over to a blank item if items were previously used per turn.
= Section 1 =
- Fixed Toriel's glasses.
= Hard Mode =
- Fixed the Game Over screen not changing to the Undertale version in Hard Mode.
- Updated Dess's soundbyte.
= Section 2 =
- Fixed an issue with Coil Snake.
- Added an extra collider to the Hint Stand to fix a weird layering bug.
- Made a low graphics battle background more accurate to the normal one.
- Fixed a rendering error related to the fight listed above.
- I think the punch card became more unstable guys.
- Updated Hue's credits sprites.
v2.05 Patch
Released July 13, 2022
= General =
- Obliteration advancement should now properly sync.
- Added a small one-time fix to save files to sync oblit values.
- Fixed dimensional box UI and added a button prompt to it.
- Fixed the valid map list.
= Section 2 =
- Fixed a big Mondo Mole issue.
v2.04 Update - XInput Controller Support
Released July 12, 2022
= General =
- Added controller support. Currently, only XInput is fully supported, with more support requiring a complete overhaul on the input system. If you have a PS4, Switch, or some other DirectInput-based controller, you'll need to use some sort of program to convert it to XInput.
- Controller buttons will now show up when using a controller, and will switch between keys and buttons depending on what you used last.
- Upgraded the Wrist Protector to be able to skip text at a rate of 30 strings per second.
- The game now shows a warning at startup if the computer running the game might need low graphics mode turned on, and turns it on automatically.
- Rewrote the config system.
- The game can now detect corrupted SAVE files and give players the option to delete them.
- Session flags are now properly reset after loading a SAVE file, and default values are set upon loading the title screen.
- Extra sound effect for getting extra damage for Red/Rude Buster, which apparently happens in Deltarune.
- Changed the Android app identifier to something else, as it was erroneously set to ATONEMENT's app identifier. This'll cause Android saves to reset.
- New equip dialogue for Susie for a couple weapons.
- Some battles now have unique action names for S-Action and N-Action.
- Fixed an issue with the party panels that show up when healing in the menu.
- Fixed a crash involving dying in shield mode.
= Section 1 / Hard Mode =
- Added funny dummy spare.
- Toriel now has her reading glasses on her portrait whilst sitting on her chair.
- Fixed issue with dying without saving in hard mode.
= Section 2 =
- Mondo Mole extra detail.
- Paula will no longer participate in murder.
- Susie and Noelle's action fail will no longer happen when doing S/N-Action, Sleep Mist, Heal Prayer, and Ultimate Heal.
- Sleep Mist and Ice Shock can no longer be sneakily casted when switching weapons on Noelle on the same turn as her casting either.
- Mole sequence break fix.
- Improved some obliteration checks.
- Some defeated enemies respawn more properly.
- Possibly fixed ice block crashes.
- Possibly fixed PRV attack crashes.
- Fixed typos lmao
- Fixed a Coil Snake sprite.
- Fixed Mondo Mole's left claw collision disappearing.
- Fixed an issue where a miss would result in all HP being depleted for one enemy.
v2.03 Patch
Released June 28, 2022
= General =
- The exception handler will no longer reset the crash condition and stack, so you shouldn't be greeted with an unhelpful screen if another crash occurs.
- Temporary fix with the (currently unfinished) language pack system that forces default strings to be used if an exception occurs.
= Section 2 =
- Fixed YET ANOTHER section boss crash, which has involved the exact same component for all of them.
v2.02a Android Hotfix
Released June 28, 2022
= General =
- The exception handler will no longer generate a log file on Android.
- Fixed an Android crash involving the title screen.
v2.02 Patch
Released June 28, 2022
= General =
- Fixed a crash loop on Android.
- Fixed up the shop UI.
- Fixed a bug where you were able to kill an enemy that's supposed to be unkillable.
= Section 2 =
- Fixed another Section 2 boss crash.
v2.01 Patch
Released June 27, 2022
= General =
- Added a low graphics mode, which notably replaces the shader-reliant Earthbound backgrounds with simpler Undertale battle backgrounds. This should improve compatibility with low-end computers. This can be enabled in Options on Windows and Linux.
- If the game crashes to the in-game exception handler, a log file will now be created in the game's "logs" folder (which will be created if it doesn't exist).
- Fixed a crash involving config.ini. If a bad config file is detected, the game will use default config values.
- Fixed a crash involving the dimensional box.
- Changed a line and corrected a typo.
- Tried to change some things so that the Enemy HP bar doesn't crash, but there isn't much substantial info on how this one works.
= Section 1 =
- Fixed a crash involving one of Flowey's attack.
= Section 2 =
- Fixed an ACT for a miniboss.
- Fixed a crash involving a bosses melee attack.
v2.00 Release - Section 2 + Hard Mode
Released June 27, 2022
Section 2 continues DELTATRAVELER's story, revealing that the characters have fallen into a completely new world! Their new goal is to get back to the world they just left, which possibly entails finding a grey door.
This section is based on Earthbound by Shigesato Itoi.
This update also adds a Hard Mode for Section 1. This is accessible by inputting the player name as "FRISK".